The weapons distinction is linked to specific ratings. Quick Receivers such as Steve Smith and Deion Branch are great at running routes and shaking coverage Elusive Runningbacks such as Maurice-Jones Drew are more likely to slip out of tackles and Smart QBs like Peyton Manning can read a defense in order to audible to a better offensive play. The idea is that while there are many great players in the NFL, there are some who excel in very specific areas. This ties in to the heavily-hyped new weapons system. If a player has a swank rating in this attribute, expect to see the ghost of Lynn Swan on the field making mind-boggling one-handed grabs and other amazing acrobatic feats. These sideline moves coincide with the addition of new spectacular catch animations. A player's ratings determine how cognizant they are of the sideline, so don't expect your fifth receiver to suddenly show grace on the field. They'll drag their feet or try and pitter-patter just inside the line. Chuck a ball near the sidelines and most receivers will actually try and stay inbounds for a legal catch. Receivers have also been given an upgrade. You better get Reggie Bush to leap over the pile or squeeze through a tight hole if you don't want him getting stuffed. Before, the goaline was a joke in Madden. Get in a goaline situation and you won't see the classic pinball effect as big-bodied linemen stutter in repeated collisions while the running back bounces around like a pinball. The battle at the line of scrimmage is now more realistic and features (for the most part) intelligent blocking from your O-line. And yes, it's a far more enjoyable game than what we've seen in the past few years. With a lead late in the fourth quarter, you may actually give yourself up with an open-field dive just to avoid the chance to having the ball pop loose.Ĭheck out our video Head-to-Head between Madden 08 on 360 and PS3 right here.įorgiving the propensity towards fumbles, the bulk of Madden gameplay is excellent. It turns runs after the catch into a game of Russian roulette. In the average game, you might see 8-12 turnovers between fumbles and easy picks. It's when a big hitter takes on the ball carrier high that the ball tends to squirt out. Oddly enough, these types of plays don't usually result in turnovers. And it often flips the back off his feet, which can lead to devastating mid-air collisions. Low tackles go at a running back's legs, making it a great tactic to use against bulldozing backs too tough to take down square at the shoulders. This evolution of the Hit Stick now allows defenders to choose to tackle high or to go for a cut block low. Part of this can be attributed to Hit Stick 2.0. Sure, that's something you might expect from the likes of Shaun Alexander or Tony Romo, but even sure-handed ball carriers such as LT and Chad Johnson drop the rock consistently. Even if you refrain from a juke or spin move and hold fast to covering the ball, it will still pop out far too often. This evens out in the end, since running backs cough it up like the IGN Emphysema Ward. Three yard runs become six yard runs too often. Playing with LT or LJ is always going to help you net some yards on the ground, but you'll see such talented players stumble and sometimes even slide along the ground for a few more yards than is reasonable. But it also allows for strong backs to fall forward and gain extra yards where, in real football, they often wouldn't. In many ways, this creates a more organic and altogether more realistic version of football from what we've seen from Madden in the past. Just hold up LT for a second so Asante Samuel can speed in and lay down a hard lick. While open-field tackles by competent defenders is certainly possible, it's more likely that the first only tackler will slow down the ballcarrier. Gang tackling is also a big part of Madden 08. The end result is some of the most varied tackling ever seen in a football game. Depending on a player's skill, positioning, and momentum, a large variety of animations become possible. The new branching animation system works in tandem with some new, more realistic football physics, to dictate the outcome of such contests. Just because you see Ray Lewis wrapping his meaty arms around Shaun Alexander doesn't mean the same overused tackle animation is about to kick in. Gone are the majority of pre-canned animations. The biggest and most notable improvement this year is in the animation and tackling system.
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